A new patch for Wildgate is now available on Steam, PS5, and Xbox Series X|S.
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- To report bugs, visit our Bug Report portal.
- For technical or troubleshooting assistance, submit a help request.
Read below to learn about the latest changes.
WEAPONS
- Painter
- Damage reduced to 18 (was 20)
- Projectile speed reduced to 125 meters/s (was 150 meters/s)
- Sonic Boom
- Damage curve adjusted
- Reduced damage to targets that are more 4 meters away
- This change mostly impacts targets at 10-15 meters
- Damage curve adjusted
EQUIPMENT
- Drill Charge
- Now does 50% damage to AI enemies (was 100%)
HARDPOINTS
// Dev Note: We’ve seen a lot of community feedback on these hardpoints and are taking some immediate steps to reduce their power level, and will be taking some steps in a future build to reduce their overall frequency in the Reach, as well. (Note: We’re keeping an eye on Shock Field, as well, and may make changes to that hardpoint in the near future.)
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- Laser Ram
- Damage per second reduced to 2.5 (was 3)
- Now takes 5 seconds to activate after installed, swapped, or repaired
- Mine Layer
- Mine damage reduced to 8 (was 10)
- Mines now take 8 seconds to arm once deployed (was 5)
- Mines no longer explode if they contact an enemy ship before armed
QUALITY OF LIFE CHANGES
- Made some adjustments to matchmaking to help improve match quality for all players
BUG FIXES
- Fixed a crash on PC that could occur during login for users with Intel Sandy Bridge CPUs
- Fixed a crash on PS5 that could occur when canceling matchmaking
- Fixed an issue that sometimes caused matchmaking queues to be unintentionally cancelled
- Fixed an issue that prevented some users from being able to login (2.68.34-2.68.2)
- Fixed an issue that prevented us from gathering consistent GPU crash data
- Fixed a bug that sometimes caused infinite tractor beams
- Fixed a bug that occasionally displayed the incorrect ship selection whenever a team was formed
- Fixed a bug where Infamy badges in-match were displaying lifetime value vs. monthly value
- Fixed a bug where streak badges in-match could show negative values
PREVIOUSLY IMPLEMENTED HOTFIXES
// DEV NOTE: These fixes were addressed separately via previous hotfixes or a small client patches. We’re documenting them here for ease of reference and better player visibility.
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- Adjusted our matchmaking criteria for some regions to make it easier to find games
- Fixed an issue that prevented players from being able to equip Renegade skins
- Fixed an issue that prevented some players from being able to access the in-game shop
- Fixed an issue that caused ADS Verticality Sensitivity setting to get locked at max setting
- Fixed an issue where credit bundles in the in-game store displayed incorrect prices for some regions
- Fixed an issue where players in our Asia-Pacific region were experiencing login failures when launching the game in Traditional and Simplified Chinese