Wildgate Patch Notes - August 7

Patch Notes

Wildgate Patch Notes - August 7

A new patch for Wildgate is now available on Steam, PS5, and Xbox Series X|S. 


Read below to learn about the latest changes. 

 

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WEAPONS

  • Painter
    • Damage reduced to 18 (was 20)
    • Projectile speed reduced to 125 meters/s (was 150 meters/s)
  • Sonic Boom
    • Damage curve adjusted
      • Reduced damage to targets that are more 4 meters away
      • This change mostly impacts targets at 10-15 meters

 

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EQUIPMENT

  • Drill Charge
    • Now does 50% damage to AI enemies (was 100%)



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HARDPOINTS

// Dev Note: We’ve seen a lot of community feedback on these hardpoints and are taking some immediate steps to reduce their power level, and will be taking some steps in a future build to reduce their overall frequency in the Reach, as well. (Note: We’re keeping an eye on Shock Field, as well, and may make changes to that hardpoint in the near future.)

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  • Laser Ram
    • Damage per second reduced to 2.5 (was 3)
    • Now takes 5 seconds to activate after installed, swapped, or repaired
  • Mine Layer
    • Mine damage reduced to 8 (was 10)
    • Mines now take 8 seconds to arm once deployed (was 5)
    • Mines no longer explode if they contact an enemy ship before armed



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QUALITY OF LIFE CHANGES

  • Made some adjustments to matchmaking to help improve match quality for all players



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BUG FIXES

  • Fixed a crash on PC that could occur during login for users with Intel Sandy Bridge CPUs 
  • Fixed a crash on PS5 that could occur when canceling matchmaking
  • Fixed an issue that sometimes caused matchmaking queues to be unintentionally cancelled
  • Fixed an issue that prevented some users from being able to login (2.68.34-2.68.2)
  • Fixed an issue that prevented us from gathering consistent GPU crash data
  • Fixed a bug that sometimes caused infinite tractor beams 
  • Fixed a bug that occasionally displayed the incorrect ship selection whenever a team was formed
  • Fixed a bug where Infamy badges in-match were displaying lifetime value vs. monthly value
  • Fixed a bug where streak badges in-match could show negative values



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PREVIOUSLY IMPLEMENTED HOTFIXES

// DEV NOTE: These fixes were addressed separately via previous hotfixes or a small client patches. We’re documenting them here for ease of reference and better player visibility.

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  • Adjusted our matchmaking criteria for some regions to make it easier to find games
  • Fixed an issue that prevented players from being able to equip Renegade skins
  • Fixed an issue that prevented some players from being able to access the in-game shop
  • Fixed an issue that caused ADS Verticality Sensitivity setting to get locked at max setting
  • Fixed an issue where credit bundles in the in-game store displayed incorrect prices for some regions
  • Fixed an issue where players in our Asia-Pacific region were experiencing login failures when launching the game in Traditional and Simplified Chinese